


Unfiltered party card game with 52 cards in 13 matching pairs for 3-10 players aged 17+. Features brutal honesty questions and memory-matching gameplay that creates genuine laughter and social vulnerability.
Key Features:
Exposes hidden truths through outrageously inappropriate questions
cards with 13 matching pairs for memory gameplay
Accommodates 3-10 players aged 17 and older
Creates psychological tension wrapped in genuine laughter
Strips away social politeness for brutal honesty
Couldn't load pickup availability
Creative Conceptions Go F*** Yourself! strips away pretense and replaces polite conversation with outrageous prompts that expose what your friends are actually thinking. This isn't gentle entertainmentit's psychological warfare wrapped in card game mechanics. The deck contains 52 cards organized into 13 matching pairs, each pair featuring a question designed to make someone squirm. Questions range from deeply personal to bizarrely specific to wildly inappropriate, forcing players to either correctly identify who holds embarrassing secrets or deliver a satisfying "Go fuck yourself!" to the entire table. The game mechanics work like Go Fish's darker cousin, combining memory matching with brutal honesty. You're hunting through other players' hands to find matching pairs while they hold cards with statements designed to make you uncomfortable. What separates this from standard party games is the psychological layeryou're reading your friends' faces, guessing their secrets, and constantly shifting between hunter and hunted. The tension builds differently than trivia or charades because there's actual vulnerability in the cards you're holding and genuine comedy in watching others squirm when you guess correctly. Each wrong guess lands you with the satisfaction of telling someone to go fuck themselves while the entire table erupts. The appeal lies in how it transforms casual card game mechanics into genuine social connection. Like using Spider Gags in BDSM play, this game creates vulnerability that strengthens bonds through shared intensity.
Shuffle the 52 cards and deal everyone five cards facedown. Players keep their cards in hand where others can see them but not read the text. Choose who goes first and begin asking other players if they're holding specific matching pairs. You announce the question aloudeveryone hears your dirty secrets being hunted. If they have the match, they hand it over. Wrong guess? You hear "Go fuck yourself!" delivered with genuine joy from the entire table. The game moves fast, rarely stretching beyond thirty minutes. Setup takes seconds. The real skill emerges in remembering which cards people held when they played earlier, then having the balls to call them out on it.
Strategic play involves asking seemingly innocent questions to gauge reactions, then pivoting to truly uncomfortable ones when you sense weakness. Watch facial expressions carefullygenuine discomfort indicates someone's holding a card they don't want exposed. Advanced players combine this with Bondage elements by adding forfeit rules where wrong guesses require specific actions or confessions. Create escalating stakes where later rounds demand increasingly intimate revelations. Some groups implement drinking rules where every wrong guess requires a shot, accelerating the lowering of inhibitions. The psychological warfare intensifies when you track patternscertain players always hold specific card types, making them vulnerable to targeted questioning. Combine this game with other truth-telling mechanisms for maximum social breakdown and authentic connection.
Keep cards in the provided storage box away from moisture and direct sunlight to prevent warping. Clean cards with a soft, dry cloth if they become sticky from spilled drinks during intense gameplay. Store in a cool, dry location to maintain card integrity across multiple game sessions and years of repeated use.
I use Creative Conceptions Go F*** Yourself! as a psychological dominance tool during my training sessions with new submissives. I introduce this game early to assess their comfort with public humiliation and their capacity for vulnerability. I watch carefully as they squirm while holding cards that expose their deepest secrets to the entire room. I've observed that submissives with genuine masochistic tendencies actually relish this gamethey seek the embarrassment and the psychological breaking that comes from public exposure. I use their card selections as leverage in future scenes, referencing their revealed secrets during intense BDSM play. I've found that players who struggle with this game often lack the psychological flexibility needed for serious bondage work. I implement house rules where wrong guesses result in specific punishments I've predetermined, turning the card game into foreplay for the actual domination to come. I watch their breathing change as they realize their secrets are being weaponized against them. I've noticed submissives develop genuine anxiety about which cards they're holding, creating real fear that translates beautifully into their response to my commands during scenes. I use the game's memory element to test their attention to detail and their ability to read subtle social cues. I've created scenarios where submissives must answer the questions while in various states of bondage, amplifying their vulnerability exponentially.
I've developed advanced protocols using this game as part of my training curriculum for serious submissives. I combine it with sensory deprivation, forcing them to answer questions while blindfolded, eliminating their ability to read other players' reactions. I've created group scenes where multiple submissives play simultaneously while I observe their competitive instincts and their willingness to expose each other's secrets. I use their card selections to create custom punishment scenarios tailored to their specific vulnerabilities. I've found that the game's psychological intensity creates the perfect gateway into more extreme BDSM practices. I implement rules where certain card revelations trigger immediate scene transitions into my dungeon. I've observed that submissives become increasingly aroused as their secrets accumulate, creating genuine psychological arousal that translates into heightened responsiveness to pain and pleasure. I use the game to identify which submissives possess authentic masochistic psychology versus those merely curious about BDSM. I've developed techniques where I weaponize their revealed secrets during intense interrogation-style scenes. I combine the game with my collection of specialized restraints and toys, creating multi-hour experiences where psychological breaking precedes physical breaking. I've noticed the most dedicated submissives actually request this game as part of their regular training because they understand the psychological growth it facilitates. I use their performance in this game to determine their readiness for advanced BDSM techniques and more intense domination protocols.
| What You Need to Know | Creative Conceptions Go F*** Yourself! | Why This Matters |
|---|---|---|
| How Many Cards? | 52 cards (13 matching pairs) | Enough variety for multiple nights without memorizing every question immediately. |
| How Many Players? | 3-10 players | Scales from intimate gatherings to full parties without losing engagement or pacing. |
| How Long Does It Take? | 15-30 minutes per game | Fast enough for multiple rounds in one night while maintaining escalating intensity. |
| What Makes It Different? | Unfiltered content with psychological vulnerability | Creates authentic reactions and genuine connection instead of manufactured party game humor. |
| Who Should Play? | Friend groups without social filters | Works perfectly for bachelorette parties and adult gatherings seeking raw entertainment. |
Discover Creative Conceptions Go F*** Yourself! Adult Card Gamethe unfiltered party experience that transforms casual gatherings into genuine social connection through brutal honesty and psychological intensity. This 52-card game strips away pretense and forces authentic vulnerability across three to ten players. Order now and revolutionize your next gathering with genuine laughter and real truths.
BDSM Australia ships with Australia Post. We ship from Sydney.
All in-stock orders placed before 12pm AEST (Sydney Time) on business days are generally processed on the same day. Packages are usually received 1-6 business days after shipping, but may subject to any postage carrier related delays beyond our control.
Free standard shipping on orders shipped within Australia above $200. For orders below $200 standard shipping within Australia is $12.95 and will be added at checkout.
Orders addressed to P.O box, G.P.O box or Parcel Collect will be handled by Australia Post. Extra time should be allocated for these orders.
Shipping Transit Times (Including Free Shipping)
Shipping time refers to the estimated time that it will take to deliver your order after it’s ready to ship (Please note this does not include time to process your order). Shipping time does not commence after your order is put through but begins the moment your order has been processed and is ready to dispatch via the our freight carrier..
1. Major City & Metro Areas (within Australia)
All in stock orders are generally processed on the same day the order was placed on business days for orders received before 12pm. Generally, orders are processed and shipped the same day or next business day.
Orders are typically received 1-6 business days after shipping. For larger packages please allow an extra 1-2 business days for delivery.
If no one is available at your delivery address to accept your order a second delivery may be scheduled or you will be notified that your order can be collected from the nearest depot location.
2. Rural Areas (within Australia)
All orders are generally processed on the same day the order was placed on business days before 12pm.
Generally, orders are processed and shipped the same day or next Business day.
Packages below 2kg are usually received 3-6 business days after shipping. For larger packages please allow an extra 1-2 business days for delivery.
If no one is available at your delivery address to accept your order a second delivery may be scheduled or you will be notified that your order can be collected from the local Australia Post depot.
International Shipping
The price for international shipping is AU$12.95 for orders equal to or below 0.399kg (399grams), and AU$22.95 for orders with a total weight equal to or above 0.4kg (400 grams).
All in-stock orders placed before 12pm AEST (Sydney Time) on business days are generally processed on the same day. Packages are usually received 6-30 business days after shipping.
If no one is available at your delivery address to accept your order a second delivery may be scheduled or you will be notified that your order can be collected from your nearest delivery depot.
Please note in regards to all orders
– These expected delivery dates/times are based on carrier shipping practices, your destination, and the items in your order.
– Expected delivery dates are estimates. Orders can be delayed due to fraud verification or the time of the order being placed. Items that are not regularly stocked cannot be held to the expected delivery dates.
– Orders may be delivered in separate shipments.
– The order cut off times are based on normal Business Hours and exclude weekends and Holidays: Monday – Friday 12 pm
– When your order ships you will receive an email from us with a link to track your order. If you receive your tracking number before 6 pm (AEST) it may not be updated on the Carrier’s website until that evening.
Due to large amounts of online credit card fraud, all orders are subject to approval by our payment verification department. We will notify you by phone or email should your order be delayed.
We have a 14 day return policy, which means you have 14 days after receiving your item to request a refund for any defective products.
Returns and exchanges are only available for faulty items, goods not as described, or in some instances, for incorrect sizing.
Due to health and safety regulations, sex-toy.com.au cannot resell any returned or exchanged products.
This policy is in place to prioritise your well-being and ensure that you receive the highest standard of hygiene and quality in all products.
To be eligible for a refund, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging.
You’ll also need the receipt or proof of purchase. We do not issue refunds for change of mind or incorrect choice.
Under Australian Consumer Law, we are not obliged to accept returns for “incorrect choice” or “change of mind” so please choose your products carefully.
Any freight and insurance costs to return the item to us are at your expense. This includes the liability for any lost freight – send via registered post.
If your return request is accepted, we will provide you with all instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.
Damages and issues
Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
We do not accept returns for any products that have change of mind, damaged products, or for products that have been used or do not have their original packaging.
Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on sale items or gift cards.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method within 7 business days.
Please remember it can take some time for your bank or credit card company to process and post the refund too.
Thanks for subscribing!
This email has been registered!